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N2C Looper: Cycles of Fun

This write up is discussing a joint contribution of Simon and me, not only to ProcJam but also to the NoSecondChance iOS app the Metamakers are developing. My primary motivation for this project was to...

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Game A Week – Gerrymandering

Game Of The Week is a blog series where one of the MetaMakers team makes a game using No Second Chance, and then talks through their design. This week Mike is making an election-inspired game called...

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I Create You Destroy, @ThoseMetaMakers, 2016

This is an installation of six iPads where software powered by Gamika technologies creates, plays, critiques, selects, and shares abstract artistic games. It happily makes games all day long, unless a...

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AI beats man in last ditch Let It Snow thriller

We’re on the verge of releasing Let It Snow as our first game under the @thoseMetaMakers banner. We will be uploading it to the iOS app store the very moment the Apple Gods say we can! Let it Snow is a...

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The Metamakers visit Nexus house of the Gifted STEM Programme

Over 120 students and staff attended our Game Jams, workshops and talks, not to mention the studio of the Painting Fool. Last Thursday we spent the day at Nexus, Camborne Science and International...

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Artist-in-residence opportunity

Come make art here at The MetaMakers Institute! We are seeking applications, for a paid residency of 3-8 months, from an artist or experimental game designer who is interested in generative design...

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Games as {Performing} Arts: 2018 Festival

Go directly to the web page here: Games as Arts 2018. The MetaMakers Institute in the Games Academy of Falmouth University are proud to announce the second festival in the Games as Arts / Arts as Games...

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Rapid game jams

What would game jams be like if they lasted 1–2 hours instead of 1–2 days? And to take it further, if jammers tried out a dozen game designs in that time rather than focusing on prototyping one? A bit...

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Designing games with Wevva

Possibly one of the most notable results of the MetaMakers’ work, was their research in fluidic games design. This ultimately resulted in the development and release of Wevva (Available for free for...

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Tevi at EGX Rezzed and AMAZE

After a seven months production cycle we were finally able to present Tevi to a public more familiar with games. More specifically: experimental, serious games or games that attempt to do more than...

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